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Wave 1
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The Spellwarden returns in 6

War Council

Prepare for wave 1

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Spellwarden

The goblins are coming. The castle has one mage left.

All games

Summoning the castle…

Ascension

Aether carries over from every run. Spend it on powers that last.

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The Heart has fallen

Paused

Settings

Graphics changes apply after a reload.

How to play

Goblins, ogres and worse march on the castle. If they break the gate they go for the Heart; if the Heart breaks, the run is over.

  • WASD move, mouse look (click to capture it), scroll zoom.
  • Left mouse Arcane Bolt (hold), right mouse Fireball.
  • Q Chain Lightning, E Frost Nova, R Meteor, Space Blink.
  • Between waves the War Council sells upgrades for you, your spells, the towers, the gate and the barracks.
  • From wave 10 you may Ascend: end the run and turn the waves you held into Aether for the Ascension tree. Falling in battle earns Aether too.

Elemental reactions. Spells combine: fire on a frozen foe Shatters it, lightning on a burning foe Overloads in a blast, lightning on a chilled foe Superconducts farther, and frost on a burning foe bursts into stunning Steam.

Boons. After wave 5 and after every boss you choose one of three boons that last the run.

Pop goblin sappers early: their blast hurts their friends. Fire stops trolls from healing.

A boon is offered

Choose one. It lasts until the run ends.